The Evolution of the Call of Duty Sniping Community. (2011-2017)

If you’re like me, then you enjoy a challenge.

Not a lot of things are more satisfying to me than becoming skilled at a video game, especially becoming skilled in an aspect of the game that’s more difficult than all others. If you are unfamiliar, almost every Call of Duty game comes with a community of gamers who specifically use a sniper rifle.

Well, what’s the fun in that? Sitting in the back of the map scoping out enemies for 10 minute periods of time? That has to get boring.

Yes, you’re right, that DOES get boring. But for several years now Call of Duty has had an exploit that in reality doesn’t make much sense: Quickscoping.

Quickscoping is an aggressive play-style in which the player uses a sniper rifle and runs around the map as if he had an SMG in his hands. Since the mechanics of sniper rifles in the Call of Duty franchise require a bullet to go wherever your crosshair is while scoped in, players found this to be a pretty big advantage.

Think about it. A player sprinting around with a 40+ pound sniper rifle in his hands, stopping on a dime to zoom in on an enemy close to him and take him out in the blink of an eye. Obviously, that’s not very realistic, but it’s a video game, it’s not supposed to be real.

Personally, thats the only play-style I’ve ever enjoyed. It’s not as simple as it sounds, though. It took a long time to get used to this mechanic and be able to use it to my advantage. I’d compare it to riding a bike. If you learned how to ride a bike, you could ride any other bike. If you learned to quickscope on one game, chances are you can do it on all the others.

Now here’s where it gets interesting. The community of players I mentioned earlier? They got creative.

With the use of PVR’s (personal video recorder), players could record their gameplay and share it with the world via YouTube or any other video sharing sight. Back in the early days, getting two quickscopes in a rapid succession was considered incredible, not many people could pull that off. This idea of sharing your cool game clips birthed something which I consider my favorite part of this entire community: Montages.

A montage is a compilation of player’s clips aided with some music. Think of an action-packed chase scene from a movie with intense music and effects, it’s somewhat like that.

The best example of an early-stage motange would be from a player that goes by the alias “IReapZz.” He put out this seven and a half minute montage of Modern Warfare 2 clips all the way back in 2010. I’ll admit that Reapz was way ahead of his time. Check out the first few minutes of this video to get the idea.


If you notice that each time he got a kill, his name and a sniper rifle icon popped up in the bottom left of the screen. That’s the kill-feed. As players in the community became better and better at sniping, they focused more on how many kills they could get on-screen at the same time. Thus the terminology of “quadfeeds, 5-ons, 6-ons, triples, quads, and 5-in-ones” came into play.

If you saw in the Reapz video that he had four of his name and four sniper icons in the kill-feed, that’s what’s known as a quadfeed (quad=four, kills in kill-feed). To get a little more crazy there are 5-ons(five names and icons), and then there are the grandaddy of all, 6-ons. I’m sure you can guess what that means.

Call of Duty also made snipers powerful enough to kill more than one enemy with a single bullet (if you’re lucky enough). Killing two players with one bullet is called a collateral. These days they are pretty common with snipers. Killing three enemies with a single bullet is known as a “triple-collateral” or just “triple” for short. These are pretty rare, and will usually be thrown into montages. And finally, quads. Four kills with one bullet. I’ve been sniping on Call of Duty since 2011 and I still haven’t achieved this, if that tells you how uncommon they are. And don’t get me started on 5-in-ones.

Also, note that a kill in the kill-feed doesn’t stay there forever. It usually disappears after 3-5 seconds depending on the game and how many other people are getting kills simultaneously. So to get four, five, even six kills on the screen at the same time within that 3-5 second time range is a feat that only few can achieve.

So with the combinations of terms that I just listed, people started making killer montages.

Plenty of styles of montages emerged as well. You could see that Reapz used some hard-rock type of music in his, but I’ve seen videos using rap, rock, acoustic, EDM, dubstep, heavy-metal, and pretty much anything in between. There are montages out there for anyones enjoyment.

To close off this article I’m going to include what I think are the best montages using each of those types of music, so whichever suits your fancy, you can give it a watch. Try and recognize some of the terms I defined earlier in the kill-feeds as you watch. Pay attention to the upload dates of some of these, and you can see the difference in the standard of clips they are using throughout the years.




EDM/Dubstep (note this montage also includes what are called trickshots, but I’ll possibly get into those in another article) :

Heavy Metal (my personal favorite video of all time, includes a crazy 5-in-one at the end):


That’s it! Tune in everyday for more fresh content. Also be sure to check out Weekly Waves Vol. 2 on Spotify and Apple Music!


Author: Jordan Miller

19 year old college student and gaming enthusiast. I post on Wednesdays.

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